ACMNA012 – Develop confidence with number sequences to and from 100 by ones from any starting point. Skip count by twos, fives and tens starting from zero
Samples: Comparing numbers – to 30. Number line. Counting to 10 on the Number Line. Ordering groups of objects to 10.
ACMNA013 – Recognise, model, read, write and order numbers to at least 100. Locate these numbers on a number line
Samples: Write numbers - to 30. Comparing numbers – to 30. Comparing groups - to 10 (greater than, equal to, less than).
ACMNA014 – Count collections to 100 by partitioning numbers using place value
Samples: Counting to 20 - includes a bundle of 10. Counting to 30 - includes two bundles of 10. Place value - count ones.
ACMNA015 – Represent and solve simple addition and subtraction problems using a range of strategies including counting on, partitioning and rearranging parts
Samples: Count on 2 - numbers up to 10. Two more than. Plus two. Plus two. Adding within 5. Add on to 5. Adding dots.
ACMNA016 – Recognise and describe one-half as one of two equal parts of a whole.
ACMNA018 – Investigate and describe number patterns formed by skip counting and patterns with objects
Samples: Sort and classify objects. Recognizing and continuing repeating patterns. Investigating number patterns.
ACMMG019 – Measure and compare the lengths and capacities of pairs of objects using uniform informal units
Samples: Compare length (taller-shorter). Compare the length of 3 things. Measure length using informal units - blocks.
ACMMG020 – Tell time to the half-hour
Samples: Reading An Analog Clock. Reading A Clock Half Past. Estimate the duration of time: Activity 1.
ACMMG021 – Describe duration using months, weeks, days and hours
ACMMG022 – Recognise and classify familiar two-dimensional shapes and three-dimensional objects using obvious features
Samples: Using shapes to construct a picture. Shapes Match 1. Sorting shapes according to colour and shape. Shapes Match 2.
ACMMG023 – Give and follow directions to familiar locations
Samples: Position using everyday language: Activity 1. Describe movement using everyday language. Follow simple directions.
ACMSP024 – Identify outcomes of familiar events involving chance and describe them using everyday language such as 'will happen', 'won't happen' or 'might happen'
Samples: Chance - will, might or won't happen.
ACMSP262 – Choose simple questions and gather responses
ACMSP263 – Represent data with objects and drawings where one object or drawing represents one data value. Describe the displays
Samples: Interpret data as drawings. Display data using objects and drawings. Display data using objects and drawings.